
while adding various configurable tweaks. Fixes and Tweaks - Fixes minor bugs and corrects inconsistencies from the original game and Sonic 3 A.I.R.
Competition Mode Title Cards - Restores the original title cards for the Competition Mode. Sonic 3 Complete Launch Base Zone Transition - A mod that ports the Death Egg falling onto Angel Island transition sequence from Sonic 3 Complete in between Launch Base Zone and Mushroom Valley Zone into Sonic 3 A.I.R. Eggman flees after Big Arms is defeated at the end of Launch Base Zone Act 2. Launch Base Zone Eggman Fleeing Recreation - Re-creates an unused animation where Dr. Knuckles Fights the Carnival Night 2 Boss - This mod forces Knuckles to fight the boss in Carnival Night Zone Act 2 instead of skipping it as he normally does. FBZ Doorboarding - Replaces the snowboard in Icecap Zone with the door from Flying Battery Zone to create better continuity between Zones. Sonic 3 Complete FBZ Night Palette - Improves continuity with the original level order by porting the Sonic 3 Complete night time palette for Flying Battery Zone. Original Zone Order - Places Flying Battery in-between Carnival Night and IceCap, as intended prior to the game being split in two in the original release. Restoring the original zone order and features:
The following mods listed below are in suggested priorities.